Character Creation Guidelines

Step 1) Rolling stats

Roll 3d6 and re-roll any 1s, then you will add +2. Do this for each of your 6 stats. This will ensure that no stat is by default lower than an 8, nor higher than a 20.

Step 2) Character Background

You will roll 1d6 for your character’s back ground. There are 5 different broad backgrounds that encompass many different paths your character may have taken, or been forced into during their life. They will dictate your proficiencies and skills (instead of your class determining them). Note that these aren’t necessarily where your character is, but they are where your character came from. These backgrounds include:

Result of 1: Blue Collar — Proficiency (Simple weapons). Choose 1 of the following as a class skill: Craft (Any Manual Labor Industrial related crafts), perform (Any), profession (Any Manual Labor). Additionally, choose any 3 skills as class skills.

Result of 2: Enlisted Military — Proficiency (Simple weapons), Proficiency (Firearms). Profession (Military) is a class skill. Choose 1 of the following to be class skills, this skill also has the Skill focus feat attached to it:_ Craft (any military related), Knowledge (Any), Perform (any), Survival, Drive._ Additionally, choose any 3 skills to be class skills.

Result of 3: White Collar — Proficiency (Simple weapons). Computer Use is a class skill. Choose 2 of the following as class skills: Craft (Any), Knowledge (Any), Perform (Any), Profession (Any). Choose an additional 5 skills to be class skills.

Result of 4: Commissioned Military — Proficiency (simple weapons), Proficiency (Firearms). Profession (military) is a class skill. Choose 2 of the following skills to be class skills with the Skill focus Feat attached: Craft (Any military related), Knowledge (Any), Fly, Survival, Drive, Computer Use. Additionally choose any 5 skills to be class skills.

Result of 5: Gold Collar — Proficiency (simple weapons), Proficiency (Archaic Weapons). Computer use is a class skill. Choose 2 skills from the following to be class skills: Craft (any non-labor), Knowledge (Any), Perform (Any), Profession(any non-labor). Choose any 3 skills to be class skills.

Result of 6: Pick the background of your choice.

Step 3) Class Selection

As earlier stated, Your Background dictates (and therefore overwrites) your character’s proficiencies and skill list. While you still gain skill points using the indicated formula from your class, they are more about what special abilities you are capable of. Please select a class from the following list:

Class Selection

Character Creation Guidelines

Gundam: Forgotten Generation Ld2hunter Ld2hunter