Gundam: Forgotten Generation
To be able to use GN equipment, your mobile suit is required to be equipped with a GN Particle Generator. (A GN[x2], GN, GN[T-Twin] or a GN[T] drive)
GN[x2] Drive: This GN is a double GN drive and has an inexhaustible energy output. Even on a battleship scale, a GN[x2] has more than enough power to keep the starship operating at full output for hundreds of years. Because of the Particle physics involved, the output for an X2 is Exponentially larger than that of the standard GN drive
GN Drive: Within the context of mobile suit combat, The GN Drive affords a unit the benefit of an inexhaustible power supply. The non-existent heat signature of its internal processes, combined with the GN Particle emissions, give any unit with a GN Drive a potent mix of stealth and ECM characteristics; neither the GN Drive nor any thruster emissions can be seen by infrared sensors and the GN Particles scatter radar and it disrupts long range communications. The only way to exhaust the power output of a GN Drive is to overtax the system for an extended period of time, though doing so completely burns out the drive, and makes it forever useless. Trans-am (Overdrive mode) can be used to double the output of the GN drives for 5 minutes before risking a drive burnout.
GN[Tx2] Drive: Because a Psuedo-GN drive lack a large portion of the functionality found in the original GN Drives, the output from a Psuedo-Twin is only on par with the output of the Original Solar Furnaces. Unlike the original GN Drives, the Psuedo-Twin is not capable of Trans-Am mode, however, it can be overtaxed with ever increasing risk to the reactor core. All GN[T] Drives require a starter component to initiate their drive core .
GN[T]: The only currently known difference between a true GN Drive and a GN Drive Tau is the lack of a true TD Blanket, which has been substituted with something described as an “energy converter”. The Problem with this method, is that while the TD blanket is efficient at converting energy with little loss due to unidentified processes, this “energy converter” consumes or disperses nearly half of the energy that could be captured. GN[T] drives are also known to flood the immediate vicinity around them with potentially lethal radiation. While the Cockpit of mobile suits using a GN[T] drives are obviously shielded against such radiation, an area with the diameter the size of the mobile suit outside of the cockpit can cause radiation poisoning within minutes while the drive is active. After the drive has been shutdown, the radiation levels dissipate almost immediately.
GN Beam Weapons
The effect of these weapons appear to be similar to earlier generations of beam weaponry, though these weapons are far more stable, and more exacting than generations before. The plasma effect created by releasing excited GN particles burns nearly as hot as a small star
GN Beam Rifle: Like most beam weapons of any generation, the GN Beam rifle is more of a containment field emitter, than an actual gun. With the pull of a trigger the weapon sheaths the excited GN particles in a condensed GN Field and launches it out of the barrel at sub-light speeds, using an electromagnetic pulse. Beam Rifles are semi-automatic, and require the trigger to be pulled for every shot.
GN Buster Rifle: A scaled up version of the GN rifle, that requires either a GN or GN[x2] drive to operate
GN Cannon: A GN Cannon, does not have a sustainable firing mode, but what it lacks in duration, it makes up in power. The “Shell” that emits from a GN Cannon has the unique ability to cover a larger area than most other beam weapons. It is, for all intents and purposes, a mobile artillery weapon.
GN Pistol: Working on the same pricinple as other ranged GN weapons, the GN Pistol emits lethal GN plasma bolts, albeit on a more compact scale. GN Pistols can have different attachments, similar to the collapsible GN Blade seen on the 00’s GN Pistol.
GN SMG: slightly larger than a GN pistol, a GN SMG has an auto fire feature. What this weapon lacks in stability, it makes up for in its rapid fire ability. When dealing with auto-fire particle weapons, overheating could become an issue.
GN Machine Gun: When you scale up a GN SMG, you get the GN Machine gun. This weapon is the size of a standard GN Rifle, but only possesses an auto fire feature. As with all auto-fire particle weapons, overheating can become an issue.
GN Beam Saber: Similar in principle to other GN Beam weapons, a GN Beam Saber creates a sealed GN field that contains excited GN Particles. Where this weapon differs is that upon contact with solid materials the portion of the GN field that makes contact dissolves, and releases the excited GN particles onto whatever it made contact with. While most would think that the damage this weapon deals comes from the plasma produced by GN particles, they would only be half correct. The latent radiation that is inherent to GN particles also produces an effect that rapidly decays most materials it contacts, revealing the other half of the damage that this weapon is capable of dealing.
GN Missiles: These weapons are similar to conventional missiles, however, they contain a GN warhead. This causes plasma damage and material decay to the affected area. Unlike other GN weapons, GN Missiles are fired from a pack, that needs to be reloaded after use.
GN Micro Missiles: GN Micro Missiles are much smaller than standard GN Missiles, but carry the same punch. This makes the micro missiles much more sought after, because you can carry much more.
GN Vulcan: GN Vulcan cannons pack a much smaller punch than their larger cousins the GN SMG, but these are holdout weapons usually contained inside the wrists or the head of the mobile suit
GN Laser: While some can seem similar in design to GN Beam Rifles, GN Lasers can be fired on a sustained mode. Meaning that while the trigger remains pulled, the weapon fires a continuous stream of GN particles.
While there is no requirement for these weapons to be attached to a GN Drive to function, they function better when they have a GN power source. This is because these particular weapons have a GN emitter that coats them in a GN field and reinforces their striking surfaces.
GN Blades: When not powered, these knives, scaled for mobile suits, are made of E-Carbon and hold a monofiliment edge. When they have their GN coatings active, these knives can cut through anything that doesn’t have a GN field.
GN Claw: These E-Carbon Weapons replace the hands of mobile suits, and while they retain the primary function of said hands, they have GN emitters that coat the hands and forearms in a GN field that can sheer through anything that doesn’t have a GN field itself.
GN Lance: Unlike other GN hybrid weapons, the GN Lances are not made of E-Carbon, but instead rely on 4 separate GN emitters to produce an effect similar to that of a beam saber.
GN Sword: These weapons are full length E-Carbon Long blades. When shielded in their GN fields can cut through most materials.
GN Buster Sword: Any GN swords where the blades are as long as the majority of the body of the mobile suit are considered “Buster Swords”. While they are similar in construction to standard GN Blades, the internal mass of the blades make them more than capable of sheering through most mobile suits without the need for a GN field to reinforce their cutting capabilities.
GN Hammer: This is also another oddity in GN-Hybrid weapons. The GN Hammer is a wire guided E-Carbon wrecking ball with internal GN field emitters that produce anomalous spikes on the surface of the weapon that assist with dealing damage.
These are the standard GN defensive equipment
GN Shield:A GN Shield is a traditional shield either worn (attached at a hardpoint) or held (carried in the hand). GN shields that are worn can usually be ejected and then carried. There are two types of GN Shield, the first reinforces an E-Carbon plate with a GN Field, the second manifests a wall of solidified GN Partcles. While GN Shields can be from either the GN or GN-Hybrid classes, they function with similar results.
GN Composite Armor: E-Carbon Plating, that becomes reinforced with GN Shielding when the GN Drive of the Mobile Suit becomes active. Some suits have been known to use a sort of exoskeleton of GN Composite armor. While this is an effective strategy against lesser mobile suits, the amount of power required to keep an exoskeleton active greatly diminishes the ability of a standard GN drive to power the unit, limiting the suit to weapons that are less reliant on GN particles.