Gundam: Forgotten Generation

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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UNDER CONSTRUCTION

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Building this game will take a while. I have to collect and sort copious amounts of data to find what is relevant, trim the fat, then insert (Or create) the correct mechanics to make it functional. If you have been invited to the game already (which I think most of you have), you may notice quite a few changes going on in quick succession.

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This is a labor of love for me, and I will be getting as detailed as I possibly can for the pregame. That being said, If you enjoy the reading through the insane amount of detail that I will be putting in to this project feel free to do so (and if you are keeping up with the construction and have any input, please let me know), but if you are not a fan of reading through the technical specs I will be attempting to attribute to the equipment in this game, you are by no means required to know them. As with any RPG, if I have failed to make the science/mechanics in this game work in relation to the real world, the standard assumption of “The GM bridged the gap” should be applied.

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If you are conceptualizing a character who is a Gundam Otaku (Specialized Mechanic, or the like), it would benefit you to have an understanding of how the basic mechanics and materials work.

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